Light on, Time off — A multisensory and contemplative experience 巴黎
项目信息
项目品牌: diptyque 蒂普提克
项目行业: 服装及鞋履
项目日期:
2026-05-01 10:00
2026-05-01 22:00
项目地点: 巴黎 皇家宫殿庭院
项目名称: 以一支蜡烛 50 小时燃烧时间为题的多感官体验装置
Diptyque|以一支蜡烛 50 小时燃烧时间为题的多感官体验装置(庭院内的临时构筑物)|2026-05|巴黎 皇家宫殿庭院
2026 年 5 月,巴黎。Diptyque 在皇家宫殿的庭院里做了一场名为「Light on, Time off」的体验,概念、设计与制作由 K2 Worldwide 承担,起点是一支蜡烛 50 小时的燃烧时间。庭院石头铺地、四周是石柱回廊;一座白色圆形构筑物被直接放进去,高度压得低。
构筑物是同心圆。外圈一层层白色竖向翅片,像被放大的烛身,每级台阶顶面摆一簇白色小蜡烛;入口是一道弧形切口,侧壁嵌着从琥珀渐变到透明的竖片,颜色像烛火透过玻璃。走进去要下几级台阶,里面是同一种白色的弧形墙,墙上嵌一枚椭圆徽记。
白天,这套东西几乎是白的:白翅片、白蜡、浅色石地,只有灰石与绿篱做背景。天黑以后,翅片上的烛杯被点亮,玻璃带旋纹,火在里面散成一片;地上的小蜡烛排成线,从构筑物脚下铺到回廊柱脚,远看是一片浮在石头上的光点。
材料很轻。翅片是中密度板刷白漆,切口里的渐变片是半透明树脂或亚克力,烛杯是玻璃,蜡烛是蜡;庭院原有的石板、石柱一概不动。真正要紧的材料是灯:没有泛光,没有色片,只有烛火加少量暖白点光,所以夜里整个场地只有一处亮。
动线是绕行。人从回廊下走来,先看到外圈一层层蜡烛,再找到那道切口,下去、进去、停一会儿、出来;出口与入口错开,走一圈正好把构筑物看完。地上的蜡烛线既是引导也是边界,线以外是公共庭院。
传播上,这个案子几乎没有舞台照,靠的是每个人举着手机拍到的那片光。庭院开放:白天路过的人拍白翅片,天黑以后拍烛火,同一个东西出两种完全不同的画面,内容自然分成两波。品牌卖的本来是气味,而气味拍不出来;把 50 小时的燃烧时间做成可以走进去、可以看见的东西,等于把不可见的参数换成了可传播的图形。展期只有几天,来的人因此有了「今晚就去」的理由。
In May 2026 Diptyque built an experience called Light on, Time off in the courtyard of the Palais-Royal in Paris. Concept, design and production were by K2 Worldwide, and the starting point was the fifty-hour burn time of one of the house's candles. The courtyard is an old stone-paved court enclosed by arcades of stone columns; a white circular structure was set down in the middle of it, kept low enough that the façades around it stayed visible from every side, so the intervention never competed with the building.
The structure was built of concentric rings. The outer edge was a series of stepped white fins, each tier carrying a cluster of small white candles on its top surface. The entrance was a curved slot cut into the wall, its reveal lined with vertical fins grading from amber to clear, the colour of a flame seen through glass. That slot was the only opening; from most of the courtyard the wall read as a closed white drum. To go in you stepped down a few treads into a curved white room with an oval medallion set into the wall.
In daylight the whole thing was almost white — white fins, white wax, pale stone — with the grey courtyard and its hedges as the only contrast, a piece of temporary architecture waiting to be switched on. After dark the glass cups on the fins were lit; the glass is ribbed, so each flame broke up inside it. Lines of small candles ran across the paving from the foot of the structure to the bases of the columns, reading from a distance as points of light floating on stone. A cluster of glass spheres in the fountain basin gathered the flames around it into smaller points.
The materials were light. The fins were painted MDF, the gradient pieces in the reveal were translucent resin or acrylic, the cups were glass, the candles wax, and little else was added. The courtyard's own stone, columns and railings were left untouched. Light did most of the work: no floodlights, no colour filters, only candle flame with a small amount of warm white point light, so at night the site had one bright place and everything else fell away.
Circulation went around. Visitors came along the arcade, saw the tiers of candles first, then found the slot, went down, in, paused and out, with the exit offset from the entrance so that one turn showed the whole structure. The lines of candles on the ground worked as guidance and as a boundary: inside the line was designed ground, outside was public courtyard. Visitors who never went in still walked the outer ring, which was the reason for putting it in a public court. The slot also kept a queue out of sight, which matters in a courtyard surrounded by flats and offices.
For communication the project produced almost no stage photography; it depended on what each visitor shot on a phone. The courtyard is open, so people passing in daylight photographed the white fins and people after dark photographed the flames — two entirely different images from the same object, which split the content into two waves without any planning. The brand sells scent, and scent does not photograph. Turning fifty hours of burn time into something you can walk into and see converts an invisible specification into a graphic that travels.
信息来源:K2 Worldwide 公开信息。
-end-
图片及内容来自网络及品牌公开信息,出处见网络
文字来自 AI 编辑完成,AI信息自我辨识