玩具总动员5 电影主题展·西南首展(成都)

项目品牌: 待定

项目行业: 娱乐及文化

项目日期: 2026-06-01 10:00 2026-06-30 22:00

项目地点: 成都 成都万象城

项目名称: 玩具总动员5 电影主题展·西南首展(成都)

玩具总动员5 电影主题展·西南首展(成都)

2026年06月01日-2026年06月30日

成都 万象城 中心广场

项目预热

项目现场

随着《玩具总动员5》的上映,这场西南首展在成都万象城限时开启。它不仅是一场电影预热,更是一次情感召唤。展览的核心是新旧玩具的交汇——当胡迪、巴斯光年这些老朋友,遇上以“小荷平板”为首的新科技伙伴,一场关于“何为真正玩伴”的冒险故事就此展开。

整个展区位于万象城中心广场,设计围绕电影核心场景展开,四大打卡点构成了一次完整的童年漫游。1:1 还原了玩具小主人邦妮的房间,熟悉的衣柜、书架和玩具们,让人仿佛瞬间缩小,进入了玩具的视角。一座5米高的巴斯光年雕塑是全场的视觉中心,仰拍视角极具震撼力,是必打卡的地标。色彩缤纷的积木墙和角色立牌,充满了节日感,适合定格欢乐瞬间。户外大屏与现场装置互动,可以隔空与屏幕里的新朋旧友打招呼,充满趣味。

体验的核心是“重逢与探索”。你可以走进邦妮的房间,感受被恐龙抱抱的惊喜,可以和可爱的弹簧狗互动,最重要的是,可以认识电影里的新朋友——古灵精怪的“小荷平板”。现场参与打卡互动,还能获得限定徽章等小礼物。

自1995年第一部《玩具总动员》诞生,这个系列已经陪伴我们走过了30年。它早已超越一部动画的意义,成为了几代人共同的童年记忆。《玩具总动员5》的回归,探讨了一个新的命题:在科技日益占据童年的当下,传统玩具的意义是什么。这场展览,正是对这个命题的一次温暖预演,邀请每一个长大了的孩子,重新思考玩伴的定义。


《玩具总动员5》西南首展于成都万象城中心广场限时启幕。这并非单纯的电影宣发前置,而是一场跨越三十年的情感召唤——当1995年诞生的经典IP步入第三十个年头,胡迪与巴斯光年等老朋友在此与「小荷平板」为代表的新科技伙伴相遇,以「何为真正玩伴」的当代命题,邀请几代观众重返童年视角。

从空间叙事与造型语言审视,展览以万象城中心广场为基底,通过四大打卡点构建完整的童年漫游动线:1:1还原的邦妮房间以衣柜、书架与玩具陈设构建沉浸式微观世界,令访客瞬间「缩小」进入玩具的叙事维度;5米高的巴斯光年雕塑以仰拍视角形成全场视觉锚点,其震撼尺度重塑了公共广场的地标属性;缤纷积木墙与角色立牌铺陈出节日般的欢快节奏,而户外大屏与现场装置的隔空互动技术,则让屏幕内外的「新朋旧友」突破物理边界,形成虚实交织的趣味对话。

制作层面,项目以「重逢与探索」为体验核心,从被恐龙抱抱的惊喜到与弹簧狗的实体互动,再到认识古灵精怪的「小荷平板」,层层递进地铺陈传统玩具与科技新宠的碰撞叙事。现场打卡兑换限定徽章的机制,将情感共鸣沉淀为可收藏的记忆载体。自1995年首部《玩具总动员》问世以来,该系列早已超越动画范畴,成为几代人共享的集体记忆符号;此次展览在科技日益占据童年的当下,以温暖的空间预演回应「传统玩具意义何在」的深层叩问,标志着经典IP从银幕叙事向沉浸式公共体验的战略延伸,完成了一次关于陪伴本质的当代诠释。

The Toy Story 5 Southwest debut exhibition launched for a limited time at Chengdu MixC's central plaza. This is not merely a film promotional prelude but an emotional summons spanning three decades—as the classic IP born in 1995 enters its thirtieth year, old friends Woody and Buzz Lightyear meet new tech companions led by "Xiaohe Tablet," posing the contemporary question "what makes a true playmate" and inviting generations of audiences to return to a childhood perspective.

Examining spatial narrative and formal language, the exhibition uses MixC's central plaza as its foundation, constructing a complete childhood roaming circulation through four check-in points: a 1:1 recreation of Bonnie's room builds an immersive micro-world through wardrobes, bookshelves, and toy arrangements, instantly "shrinking" visitors into the toys' narrative dimension; a 5-meter Buzz Lightyear sculpture forms the visual anchor through its upward-gazing perspective, reshaping the plaza's landmark attributes through its monumental scale; colorful block walls and character standees lay out a festive, joyful rhythm, while outdoor LED screens interacting with on-site installations allow "new and old friends" across the screen to break physical boundaries, forming a playful dialogue between virtual and real.

Production-wise, the project anchors itself in "reunion and exploration" as its experiential core, progressing from the surprise of being hugged by a dinosaur to physical interaction with Slinky Dog, then to meeting the quirky "Xiaohe Tablet," layer by layer staging the collision narrative between traditional toys and tech newcomers. On-site check-in redemption of limited-edition badges precipitates emotional resonance into collectible memory carriers. Since the first Toy Story in 1995, the franchise has long transcended animation to become a collective memory symbol shared across generations; this exhibition, at a time when technology increasingly dominates childhood, responds to the profound question "what is the meaning of traditional toys" through a warm spatial rehearsal, marking the classic IP's strategic extension from screen narrative to immersive public experience, completing a contemporary interpretation of the essence of companionship.


-end-

图片及内容来自网络及品牌公开信息,出处见网络

文字来自 AI 编辑完成,AI信息自我辨识

x 0