SooyaStudio《序章 2.0》快闪

项目品牌: 待定

项目行业: 快速消费品

项目日期: 2026-09-24 10:00 2026-10-11 22:00

项目地点: 上海 港汇恒隆广场

项目名称: SooyaStudio《序章 2.0》快闪


SooyaStudio序章2.0快闪

2026年09月24日-2026年10月11日

上海港汇恒隆广场

项目现场





作为本土治愈系潮玩 IP 的重要新品落地项目,SooyaStudio《序章 2.0》快闪于 2026 年 9 月 24 日‑10 月 11 日登陆上海港汇恒隆广场。项目以怀旧胶片片场为叙事主题,同步上新序章 2.0 盲盒系列,集合 Ban、Emo 等经典角色,在工艺上升级植绒材质、可动结构与磁吸互换配件,优化涂装表现。跳出传统潮玩快闪单纯售卖货品的模式,本次活动借线下场景回溯 IP 创作原点,兼顾新品发布、粉丝情感维系与大众圈层破圈,为原创潮玩 IP 依托商业综合体做 “户外引流 + 室内转化” 双场域快闪提供实践参考。

在空间造型与现场制作层面,项目采用内外联动的双区域布局,外广场设置巨型 IP 雕塑矩阵,以胶片片场视觉语言打造城市界面强打卡地标,抓取街道过路客流;内街 5 号门打造室内快闪店,划分盲盒抽选区、角色故事墙、限定周边售卖区。整体采用模块化轻量化美陈,复刻复古电影片场氛围,外场巨型雕塑承担视觉引流功能,室内空间承载叙事阅读、互动体验与商品售卖,动线引导访客由户外打卡自然过渡至室内,兼顾大流量通行、粉丝沉浸式体验与商品陈列展示需求。

活动期内,到访潮玩藏家与年轻受众可以观赏主题场景,参与集章打卡兑换、限量大娃发售等粉丝向互动,阅读角色故事重温 IP 起源,近距离接触全套 12 常规款加 3 隐藏款序章 2.0 盲盒新品,感受工艺升级带来的把玩体验。从传播营销关系来看,外广场高识别度巨型雕塑极易催生游客自发 UGC 打卡分享,粉丝圈层进一步放大话题热度。项目依托胶片片场的治愈氛围感强化 IP 人格,不局限产品硬推销,将 IP 故事体验、粉丝互动、新品发售与衍生品销售相结合,实现 IP 情感价值传递、社交声量扩散、粉丝运营及商业转化的完整营销闭环。

As a key offline launch for domestic healing‑themed art‑toy IP, SooyaStudio “Prologue 2.0” pop‑up runs from September 24 to October 11 at Grand Gateway 66 Shanghai. Centered on a nostalgic film‑studio narrative, the event debuts the new Prologue 2.0 blind‑box series bringing back classic characters such as Ban and Emo. Craftsmanship is upgraded with flocking texture, movable joints, magnetic interchangeable accessories and optimized painting finishes. Breaking conventional sales‑oriented art‑toy pop‑up formats, this campaign traces back to the IP’s original creative inspiration through physical scenarios. It balances new‑product release, fan emotional bonding and mass‑audience outreach, offering practical reference for original IPs implementing dual‑zone pop‑ups combining outdoor attraction and indoor conversion within shopping‑mall complexes. In terms of spatial styling and on‑site production, the project adopts a two‑part layout. Giant IP sculpture matrix is arranged on the outer plaza as a highly‑recognizable street‑facing landmark themed on retro film sets to capture passers‑by.

The indoor pop‑up store at Gate 5 inner street consists of blind‑box drawing zone, character‑story wall and limited‑merchandise retail area. Modular lightweight decorations recreate vintage film‑studio atmosphere. Outdoor monumental sculptures undertake visual‑diversion tasks, while indoor space delivers narrative reading, interactive experience and commodity sales. Circulation guides visitors naturally from outdoor check‑in spots into indoor zones, balancing high‑foot‑traffic accessibility, immersive fan experience and product display requirements.

During the event, toy collectors and young visitors explore themed scenes, take part in stamp‑collecting redemption activities and limited large‑size‑figure releases. They review IP origin stories and experience the complete Prologue 2.0 collection with twelve regular plus three secret variants, perceiving improved tactile and playable quality brought by upgraded craftsmanship. From marketing‑communication perspective, eye‑catching outdoor sculptures inspire abundant visitor‑generated UGC content, and fan communities further amplify topic influence. Leveraging soothing film‑studio ambiance to reinforce IP personality, the project avoids heavy hard‑selling. It integrates IP‑story immersion, fan engagement, new‑product launch and derivative sales, forming a complete marketing closed‑loop of emotional‑value delivery, social‑media buzz expansion, fan‑community operation and commercial conversion.



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